Channels

Channels – Take 2

We presented “Channels” to our classes and, for the most part, it was successful. One of the flex sensors broke in the process, so we have to fix it for the Winter Show. Also, there are some coding issues we need to fix, as well. Here’s video of our installation: To see it working was, […]

Channels

Channels

Channels is an immersive, paddling experience. This physical interface — a boat and water — can allow you to actually row through virtual 3D space, using the very real actions of paddling. You can change direction the same way you would in a real boat: By rowing more on one said than the other. You […]

Final: “Channels”

Final: “Channels”

“Channel” is an installation that allows users to sit in a canoe-like structure and run their hands through water alongside the boat. That motion rows the boat forward on a screen. Who? I am working on this project with two other people — Suzanne and Ginny. So far: I experimented with a forward-moving 3-D space […]

PComp: Final Proposal

PComp: Final Proposal

For my ICM midterm, I created a program that gives the user the illusion of flying and/or swimming. It uses face recognition to determine how close your face is to the screen, which determines the speed at which you fly. Here’s a screenshot: I wanted the controls to be more organic — and intuitive. So […]

Flying: ICM Midterm

Flying: ICM Midterm

UPDATE: Lagging issue has been fixed with the reduction of the camera caption size. (zip link) — I wanted to create an application that allows us to feel as if we are flying — using our physical bodies. And I wanted to allow the user to perform a “swimming” motion to thrust them forward in […]